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[Owner] BlackBeltPanda a
BlackBeltPanda @ Skyblock
active 23 mins ago
[Mod] kissariani
kissariani @ Skyblock
active 27 mins ago
ChocolateCMC @ Skyblock
active 2 hours ago
[Nuke] Zzyzzyzzx
active 2 hours ago
Kalebuiti_cookie @ Towny
active 4 hours ago
[Admin] Silexfox a
active 6 hours ago
active 6 hours ago
[Shogun] Afaltoxin
active 6 hours ago
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Today's Record: 67 players (8 hours ago)
Weekly Record: 78 players (Sun at 18:00)
Monthly Record: 99 players (Dec 6, 14)

Monster spawning in Skyblock

[Owner] BlackBeltPanda a
BlackBeltPanda @ Skyblock
posted Dec 7, 14
Through a lot of research, I've discovered the cause of the lag in Skyblock.
Previously, we've combated mob spawning by simply cancelling the spawn when it didn't meat a certain criteria. It's recently come to my attention, however, that with the way Bukkit/Spigot is designed, cancelling mob spawns is a very bad idea.

When the server attempts to spawn a mob, it checks to make sure the area meets the spawning requirements for that mob and continues trying to spawn mobs until it reaches the spawn limit. Cancelling the mob spawn does two things:
  1. It means the spawn limit isn't reached, so the server continuously attempts to spawn mobs.
  2. It doesn't remove the mob instance the server already created, which is only removed when the garbage collector runs.
Sometimes the entity count would skyrocket to 10,000+ and the TPS would quickly drop to 7. The reason for this is the server was continuously trying to spawn mobs since we weren't hitting the spawn limit due to the spawns being cancelled, as well as not removing the instances of the mobs so the entity count just kept going up.

So, to combat this, I've come up with a very simple solution:
Disable monster spawning.

Of course, that wouldn't make Skyblock very fun, so I've added the ability to collect spawners from challenges. You can get certain types of spawners from repeatable challenges. You can only have one of each type of spawner on your island.

Since natural monster spawning is now disabled, only mob spawners can spawn monsters. This has lifted a huge burden from the server and the average TPS is now floating around 19; right where I'd expect it to be.

In addition to this change, I've also changed the challenge requirements for the novice, adept, and expert challenges. Due to a bug with the plugin that is not fixable without the plugin developer releasing his source code, I've had to do away with island levels. Instead, to complete the builder challenges, you will have to craft iron, gold, and diamond blocks.

Let me know what you think of the changes and how you feel about the lag improvement. =)

I've changed a few things after testing a bit:
  • Due to a bug with Essentials, spawners can no longer be changed with spawn eggs.
  • Due to the way Mojang's coded spawners, slime spawners only work in slime chunks. Therefore, I've removed slime spawners as a challenge reward and have implemented a system similar to what we've had before. If you place a spawner near podzol, slimes will spawn on the podzol instead of what the spawner's mob type is. Remember that the lighting requirements for the spawner type still apply.
  • I've added some crafting recipes for monsters so you can get them when needed. They are:
    • Zombie: Surround a chicken spawn egg with rotten flesh
    • Skeleton: Surround a chicken spawn egg with arrows
    • Creeper: Surround a chicken spawn egg with gunpowder
    • Spider: Surround a chicken spawn egg with string
    • Witch: Surround a chicken spawn egg with spider eyes
    • Ghast: Surround a chicken spawn egg with soul sand
    • Each recipe will take 0.5 hearts from your health.
  • To get wither skeletons, just craft skeleton spawn eggs and spawn them in the nether. =)
manofthesnakes3 Do you have to be near the monster spawners for them to spawn mobs? Because when I put them in my mob grinder, they spaw ...
[Jonin] nekoisha So what about Iron golems?
026_026 It would be cool to have a nice pvp arena

Some updates

[Owner] BlackBeltPanda a
BlackBeltPanda @ Skyblock
posted Nov 17, 14
Today the file containing all the regions was corrupted. This caused all region protection to essentially be non-existent. I've fixed the problem by writing some code to automatically re-create your island region when you log in. If you experience any protection or permission issues, try running the command "/protect". If that doesn't help, contact a mod.

Several players discovered the fact that protection was down and quickly exploited it, griefing/raiding other players' islands. If your island was griefed or you had items stolen, please create a report in the "Report abuse/hackers" thread in the forums. Please leave coordinates to whatever was griefed and, if possible, screenshots.

All of the players who griefed spawn or my island have been permanently banned. Don't bother submitting a ban appeal; it won't be accepted. What these players failed to realize is that every action, from placing/breaking blocks, to removing/adding items to/from a chest, and even what items were clicked or what mobs were killed is logged and can be accessed by any staff member within seconds. So yes, I can see when a player removes diamond blocks, emerald blocks, spawn eggs, horse armor, etc. from my chests, when it happened, how much was removed, etc.. These commands can be used to investigate the griefing on any players island, so again, if you were griefed today, please report it in the forums.

I've also updated the Creative server. You can now access it again and should be able to use 1.8 blocks.

I'm working towards adding some new and fun donator features to the servers. I'll update again once they're in-place.

Lastly, quick update on the Skyblock plugin: I'm still working on writing a new one to replace the buggy one we're currently using. There are several Skyblock plugins available for public use, but none of them have the core features I want. Continuing to develop my own is still the best option, as it allows me to create a plugin custom-tailored to the PandaCraft server. Unlike the public plugins, we won't have any unused/unnecessary code running that just slows the server down. It also means that everything will work together smoothly so there will be a lot less (no?) bugs. Any bugs that are discovered can be quickly fixed, as I'll have access to the plugin's code directly. Best part (for you guys): I can add features that you've requested or that I've wanted that other plugin developers either couldn't figure out or didn't think of. Features like:
  • Co-op play on multiple islands (own your own and play on a friend's)
  • A better system for choosing your start island. More options, economy integration, GUI, etc.
  • Per-island challenges, so you can work with friends to complete all the challenges.
  • Nether/end world integration so each world has its own challenges (and maybe islands).
  • Multiple skyworlds for different island sizes. Integration will be seamless and donators will have access to larger islands.
  • More control over your island. Choose what island members can/can't do, as well as what non-members can/can't do.
  • No bedrock block. I honestly don't understand why any Skyblock plugin would require a bedrock block. Just feels like a lazy workaround on the developer's end, to me.
  • And much more!
Progress, however, is a bit slow due to the complexity of the plugin and the amount of time I have to work on it. Currently, I'd say I'm maybe 10% done with it. The 10% I've finished so far is probably the toughest part, though, so development may speed up. =)
Darkclaw360 BBP is there a way for us to apply for staff like helper or mod or just staff in general?
[CMod] TinkerNitely Thanks for all your hard work bbp, it's what makes our servers so awesome. As Glam says, looking forward to all of the e ...
shraavan97 Even though you said that you would perm. ban any griefer, thank you for unbanning me due to the lag and me not knowing ...

1.8 Update! =D

[Owner] BlackBeltPanda a
BlackBeltPanda @ Skyblock
posted Oct 20, 14
All servers except Creative are now running on 1.8. You will only be able to connect to PandaCraft with 1.8. Most of the 1.8 blocks/features are available, including mobs, but the following have yet to be added:
1.8 mob AI
Structures (Prismarine temples)
Potion recipes
Slime blocks moving other blocks.

I'll start adding the 1.8 blocks to the shops in Skyblock and Towny soon. 

I've also:
  • Fixed /tpahere
  • Fixed /kickplayers
  • Removed PandaCraft from unlisted voting sites
  • Updated PandaCraft's entries on the voting sites
  • Removed some outdated code
  • Added a Top Voter tag to the website
  • Added a Top Voter award to the website
  • Fixed players spawning on the roof in Skyblock
  • Fixed "/stuck" command in Skyblock
  • Hopefully fixed new islands being unprotected
[Genin] xXBakerCatXx yah and maybe we could have another server an ip that says and it would be a modded pandacraft ...
nguyen_97 PvP styled Seperate server?
lowed1 x Maybe Skywars to that would be cool ...

Skyblock / Lobby - 1.8 Update!

[Owner] BlackBeltPanda a
BlackBeltPanda @ Skyblock
posted Oct 17, 14

I've updated the Skyblock and Lobby servers so you can connect to them with 1.8. This is just a compatibility update, so server-side features like the new blocks or mobs are unavailable. Client-side features like the new tablist or skins should work, however. =)

This update changed a lot of things and some plugins no longer functioned properly. I've had to tweak a few things to get them to work. Unfortunately, because the tablist has changed so much, I had to remove the tablist plugin I wrote a while back that organized the tablist into staff/players. I'll update the plugin as soon as I have a decent tablist API to work with.

I'll start working on updating the Towny, Prison, and Creative servers to 1.8 over the next few days. I'll update this post as I get the servers updated.

If you discover anything that's broken, please report it. You have several reporting options: The ticket system at the top of the website, the in-game ticket system (/ticket new), the forums, you can PM me on the website, send me /mail in-game, or comment on this post. If it's an exploit, please use the ticket system or PM me and don't share the information with other players.
[VIP] wolfyman1o1 That happened to me too
[Genin] DoX_v3 Will you be updating the prison server?
[Jonin] Leekle I found a slight error that isn't a big deal, but is still an error: If you try to connect to a non-1.8 server, it'll sa ...

Playtime-based Ranks Added to Skyblock

[Owner] BlackBeltPanda a
BlackBeltPanda @ Skyblock
posted Oct 2, 14

To reward players for their dedication to PandaCraft, I've added a few ranks that can be earned simply by being a member of the server for a certain period of time. The ranks are:

Visitor - Earned after 30 days
Regular - Earned after 60 days
Committed - Earned after 90 days
Veteran - Earned after 120 days

The perks of the ranks are:

Visitor - /kit visitor, /back, /dis pig (disguise as pig)
Regular - /kit regular, /back (on death), /dis sheep/cow
Committed - /kit committed, /top, /dis wolf/chicken
Veteran - /kit veteran, /jump, /dis ocelot/mushroomcow

As with any rank, you can choose your title with "/title".
[Shogun] Afaltoxin I want the title knachou Captain
[Shogun] Afaltoxin its /back when you die not after tp
Sambon00 Hi panda, I am visitor but I don't have acces to /back can you please do something about that?
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